Warlords Battlecry Wiki is a community site that anyone can contribute to. Discover, share and add your knowledge! Patch Downloads - Warlords Battlecry Wiki. Back to Downloads. Unofficial Patch Line. Edit. 1. 0. 3. 2. Release Information. Performance Workaround Information. Download 1. 0. 3. ZIPDownload 1. 0. RAR1. 0. 3. 2. 5 introduces a massive amount of changes to all races and non- race structures like quest structures (Kharn's Quests v. Temples. The biggest changes are the transfer of Generals to keep level 5, weaker Merchants and tougher Wizards, empowered Titans, the aforementioned Temple production changes (and the renaming of the Snake Temple back to Dragon Temple) and over a hundred new items. The ultimate source of patches & addons for Warlords Battlecry 2. Warlords Battlecry Available on: Release date: 27.03.2002. Download patch 1.04 beta (2MB). Patch de Warlords Battlecry 2 version 1.03 - 1.03 - 11-04-2002 00:00:00 - jeuxvideo.com. Zagrajmy w Warlords Battlecry II - odc.1 Pierwsza bitwa - Duration: 18:59. Warlords Battlecry 2; Siria (Human citadel), Orc Shaman - Duration: 18:04. AbidingGamer 492 views. Ubi Soft has released a new patch for SSG's fantasy RTS, Warlords Battlecry II. The patch (v1.03) fixes several bugs (read the full story for details) and is available in English, German and French. Play Instructions: Install the game - Full Installation. Apply the Warlords Battlecry 2 v1.04 Beta Patch. Extract the original BATTLECRY II.EXE file with the one from the File Archive. Copy the following file from the CD to. Warlords Battlecry 2 Warlords Battlecry 2 17.10. Two sites that still host this patch (version 1.02). Build time 9. 0 secs (was 5. Army setup points 6 instead of 4. Catapult - - 1. 0 dmg, cost 2. Patch Warlords Battlecry 2 ManualPatch Warlords Battlecry 2 CheatsWarlords 2; Warlords 3: DLR; Warlords 4. Downloads; Statistics; Articles. Home Warlords 4 Articles Patch 1.04. In other words there is no gradual refogging of the map ala Warlords Battlecry. Warlords Battlecry 3, Warlords Battlecry, Warlords, RTS, Game, Strategy Game. Welcome to the Warlords Battlecry III site. For Warlords Battlecry II on the PC, GameFAQs has 5 FAQs (game guides and walkthroughs). Build time 9. 0 secs (was 4. Army setup points 6 instead of 4. Celestial Dragon now has 4. Dragonfly - +2 combat, +1. Resistant to Magic. Dragonliche - 3. 20 hits (was 4. Cost 1. 00. 0 gold, 1. Eagle vulnerable to electrical (was fire). Earth Elemental - 3. Damage (was 2. 5), build time 7. Resistant to Electric, vulnerable to cold (both were none). Firebat - 5 combat (was 3), +2. Fire Dragon - cost 1. Fire Elemental - cost 3. Metal (was 2. 40 metal, 1. Army Setup Points: 5 (was 6). Frost Dragon - 4. Harpy resistance 1. Oakman - 4 Combat (was 2), 7 View (was 3). Phoenix - cost 2. Build time 4. 5 secs instead of 3. Army setup points 3 (was 2). Pixie - 2 set- up points instead of 3. Queen Spider - 8 armour (was 5), flagged as Swarm. Spider - Cost: 2. Stone (was 3. 0), flagged as Swarm. Sprite army setup points 2 (was 3). Storm Dragon - 4. BT: 3. 60 (was 4. Swamp Dragon - 1. Unicorn hits 1. 20 was 1. Wasp - 5 Combat (was 3), 3. Hits (was 2. 0), 8 Armour (was 0), 5 Resistance (was 1. Slashing (was None). Cost 2. 0 Gold 2. Metal (was 2. 0 Gold 2. Metal), 2. 8 build time instead of 2. Water Elemental - Cost: 3. Crystal), Build Time: 7. Misc. Ancient Wisps now have a 'Building Complete' and 'Can't Build Here' sound. Basilisk, Elephant, Slime, Eye of Oros, Gazer, Spore, Flamer, Gnoll, Harpy, Wisp, Melkor, Lord Antharg, Iriki and Lion Throne flagged as monsters. Elementals now have 'Ready' sounds (when their production is finished). Fixed Flame Arrow Research description (no longer says it gives arrows +5 damage). Illusion magic summons units at full stats but they always miss. Kharn's Tilesets (scenarios which utilise the new tiles and features will also be included), Features (inluding the fixed Evil Obelisk) and Quests (spellchecked and fixed up a bit better) will be included (Thanks to Kharn for all those). Merchant has 5. 0 less hits. Monk Swiftness attack speed bug past 1. New Death sounds for Dragonkin and T Rex, Daemon and Archon and Blackguard and Doom Knight, Siege weapons, War dog and Wolfrider, Elephant, Scorpion and Scarab and Scorpionman and Scorpionpriest. Priorities (for the AI) of all Dragons have been changed to 6. Production of Generals has been moved to the lvl 5 HQ building for each race. All Keep priorities have been changed to 1. All General priorities changed to 4. Snake Temples renamed Dragon Temples. The Daemons can no longer do the same with an Infernal Temple. Instead they get premature access to upgrades for the temple of their opposite alignment. At the temple of their same alignment, Races are able to produce units which help reduce their flaws. Neutral Races access differs between the two temples as if they were good/evil. Help text also incorporates all changes and any abilities which were previously hidden to other players (such as Peasants costing 0. Assassin's fast attack speed). BT: 1. 55 secs instead of 8. Army setup points 6 instead of 5. Tempest - 4. 0 combat (was 2. Cost: 2. 50. 0 gold, 2. Research. Income Upgrades for Barbarians - 1. Income I, 2. 50 of each for II, 3. III (was 1. 20 of each for tier I, 2. II, 3. 00 of each for tier III). Spear of Ank - 3. Gold 3. 00 Metal 5. Crystal (was 2. 00 Gold, 2. Metal and 5. 00 Crystal). Daemon. Units. Balora - 5. Cost: 2. 80. 0 gold, 2. Army Points (was 4). Daemon cost: 1. 00 gold, 3. Imp - Cost: 5. 0 Crystal (was 4. Summoner BT: 1. 80 secs instead of 1. Misc. Reaper has a soundset (WBC2 Shadow). Dark Dwarf. Units. Bronze Golem - Cost: 1. Gold 2. 80 Metal (was 1. Gold 2. 00 Metal), BT: 1. Flame Cannon cost 2. Army setup points 9 instead of 5. Grond - 6. 0 combat (was 3. Cost: 2. 00. 0 gold, 2. Army Points (was 4). Hellbore cost 1. 80 metal, 2. Iron Golem costs 1. Army setup points 5 instead of 4. Stone Golem - Vulnerable to Cold instead of Electrical. Research. Dark Dwarf Siegecraft research cost 6. Dark Dwarf Forge Research cost 1. Dark Dwarf Alchemists Fire Research cost 5. BT: 1. 70 secs instead of 1. Dark Archer - Cost: 4. Dark Rider - cost: 1. BT: 6. 5 secs instead of 1. Kargoth - 4. 0 combat (was 2. Cost: 2. 80. 0 gold, 2. Army Points (was 4). Misc. Dark Elf Tower has new sound. Meditation I, II and III all require a Level 4 Dark Tower (was none but Kargothian Gate is now available at level 2 Dark Tower). Dwarf. Units. Dwarf - 6. Dwarf Crossbow - 5 armour instead of 0. Dwarf Lord - 2. 0 resistance instead of 1. Army setup points 6 instead of 5. BT: 1. 80 secs instead of 1. Dwarf Runner - 1. Khazrimi Guard - 7 speed instead of 4. King Khalid - 4. 0 combat (was 2. Cost: 2. 50. 0 gold, 2. Lost vulnerability to piercing. Requires keep level 5 (was broken and accessible at level 4), requires 1. Army Points (was 4). Runelord - 8. 0 gold instead of 1. Research. Dwarven Brew for Dwarves now costs 4. Misc. Dwarf AI priority for Mortars set to 7. Empire. Units. Archer armour 5 (was 1. Speed 1. 2 (was 1. Black Mage - BT 1. Requires Library. Elephant - BT: 1. Foreign Mercenary I - Cost: 7. Gold 7. 0 Crystal (was 2. Gold), Build Time: 2. Foreign Mercenary II - Cost: 1. Gold 7. 0 Metal 1. Crystal (was 2. 00 Gold 1. Metal 2. 00 Crystal), Build Time: 6. Foreign Mercenary III - Cost: 2. Gold 1. 00 Metal 5. Stone 2. 50 Crystal (was 3. Gold 2. 00 Metal 2. Stone 2. 00 Crystal), Build Time: 1. Requires keep level 5. Red Mage - Cost: 2. Gold 1. 00 Crystal (was 1. Gold 1. 00 Crystal) Army Setup points 5 instead of 4. BT: 1. 60 secs instead of 1. Requires Library. The Lion Throne - 4. Cost: 2. 80. 0 gold, 2. Exchanged resistance to fire for resistance to slashing, requires 1. Army Points (was 4). White Mage - Cost: 2. Crystal (was 2. 00) BT: 1. Requires Library. Research. Palace Guard - 1. Gold and Metal (was 1. Gold and Metal). Royal Guard - 2. Gold and Metal (was 1. Gold and Metal). Imperial Guard - 3. Gold and Metal (was 2. Gold and Metal). Income Upgrades for Empire fixed - Income 2 now costs: 3. Income I). Misc. Archer now has the Squire model. Fey. Units. Banshee - Cost: 1. Gold 2. 50 Crystal (was 1. Gold 2. 00 Crystal) BT: 1. Leprechaun - vulnerable to fire (was nothing). The Forestmaster - 5. Cost: 2. 50. 0 gold, 2. Army Points (was 4). Research. Income Upgrade 4 for Fey increase in cost to 5. Fey Keep upgrade costs increased: 1. Fey Research requires a certain keep level: Income 4 requires level 5, Faerie Fire level 4, Panoply I level 2, Panoply II level 4, Zephyr II level 3, Zephyr III level 5, Lore III, IV and V level 3, Lore VI, VII level 4, Lore VIII, IX level 5. High Elf. Units. Dragon Knight - +2. Crushing instead of Piercing. Ice Maiden - Cost: 8. Gold 1. 50 Crystal (was 8. Gold 1. 20 Crystal). King Lunarion - 5. Cost: 2. 80. 0 gold, 2. Army Points (was 4). Moonguard - Cost: 2. Metal 5. 0 Crystal (was 2. Metal 5. 0 Crystal), BT: 1. Misc. High Elf Tower has new sound. Manticore has been given a sound set. Knight. Units. Archon cost: 2. Cost: 2. 50. 0 gold, 2. Lost vulnerability to electrical, requires 1. Army Points (was 4). Squire - Armour 1. Resistance 5 (was 1. Hits (was 3. 0), 1. Speed (was 1. 2), Build Time 2. Swordsman 4. 5 hits (was 4. Research. Crusade 1 costs 1. Crusade 2 costs 3. Crusade 3 costs 5. Crusade 4 costs 7. Crusade 5 costs 1. Misc. Archon now has a deeper voice. Dancing Sword now has 2 speech files (used to have 1, it was excluding files). Paladin research text fixed (now says double damage vs Undead). Squire now has the Archer model. Squire now has 3 speech files (used to have 2, it was excluding files). Minotaur. Units. Gnoll - 7. Hits (was 6. 5), 1. Damage (was 1. 4), Cost: 4. Gold 5. 0 Stone (was 9. Stone) , Build Time: 3. Pen (was Ale Store). Minotaur King - cost 4. BT: 1. 80 instead of 9. Army setup points 1. Minotaur Shaman - dmg 2. Skull of Sartek - 4. Cost: 2. 80. 0 gold, 2. Lost vulnerability to crushing, requires 1. Army Points (was 4). Research. Dwarven Brew for the minotaurs now costs 5. Misc. Minotaur Tower has new sound. Orc. Units. Giant - cost 2. BT: 1. 60 secs instead of 8. Goblin Shaman - dmg 2. Gobshooter army setup points 6 instead of 5. Gornak Elfeater - 5. Cost: 2. 00. 0 gold, 2. Army Points (was 4). Research. No Pain! Cost: 2. 80. 0 gold, 2. Army Points (was 4). Plague Priest - BT: 1. Pyrohydra - cost 2. Build time 8. 0 secs (was 9. Slime - piercing resistance back, cost 3. Metal (was 1. 0 gold 3. Researchlvl. 1 1. Gold, 5. 0 Metal, 5. Crystal. lvl. 2 1. Gold, 1. 00 Metal, 7. Crystal. lvl. 3 2. Gold, 1. 25 Metal, 1. Crystal. lvl. 4 2. Gold, 1. 50 Metal, 1. Crystal. lvl. 5 2. Gold, 1. 75 Metal, 1. Crystal. lvl. 6 2. Gold, 2. 00 Metal, 2. Crystal. lvl. 1 2. Gold, 1. 00 Metal, 1. Crystal. lvl. 2 3. Gold, 2. 00 Metal, 1. Crystal. lvl. 3 4. Gold, 2. 50 Metal, 2. Crystal. lvl. 4 4. Gold, 3. 00 Metal, 2. Crystal. lvl. 4 4. Gold, 3. 50 Metal, 3. Crystal. lvl. 6 5. Gold, 4. 00 Metal, 4. Crystal). Misc. All Hydras flagged as Dragons. Fire and Ice caves have been removed (due to AI failure as well as balancing). Both the Cryohydra and Eye of Flame requires keep level 4. Pyrohydra requires keep level 5. Ghoul now has the Zombie/Orc deathsound (was human). Ssrathi. Units. Chameleon default attitude now Defensive. Iriki - 4. 4 combat (was 2. Cost: 2. 00. 0 gold, 2. Army Points (was 4). Naga - Cost: 1. 10 Gold 2. Crystal (was 1. 00 Gold 2. Crystal), BT: 1. 65 secs instead of 9. Pterodactyl - 1. 60 Hits (was 1. Damage (was 4. 5), Cost: 6. Gold 1. 20 Stone (was 5. Gold 1. 10 Stone), Build Time: 4. Misc. Ssrathi get access to Basilisks at the Hatchery for 1. You no longer lose the game when you only have a lvl 4 and below Sun Temple left. The Swarm. Units.
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